tag:blogger.com,1999:blog-5801419018177787786.post4564188867778640974..comments2018-04-25T19:21:12.167-07:00Comments on Don't Save the Princess: Playstation 3: Purposefully PerplexingJeff Magershttp://www.blogger.com/profile/12913940136704575760noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5801419018177787786.post-39893735976193823542009-04-14T10:13:00.000-07:002009-04-14T10:13:00.000-07:00Jeff, Overall I can hardly find anything to critic...Jeff, Overall I can hardly find anything to criticize in your post. The writing is fluid, coherent, and easy to follow. I would revise some of the sentences, as some of them could be a little confusing at times. This includes your engagement of some issues that might be new to some readers. It would also be helpful if you could tell your non-expert audience how the three main videogame platforms vary graphic wise. Additionally, make sure that you link all your sources; for example “Metacritic” is not linked to the website (I know there is a link on your link roll but, hey, why not have it twice?). Also some people might not know what "Metacritic" is, so a brief explanation would be adequate. With no further comments, I commend you for your writing skills and I look forward to reading future posts of yours!Eli Nassauhttps://www.blogger.com/profile/12473506289347998981noreply@blogger.comtag:blogger.com,1999:blog-5801419018177787786.post-15820582207363987872009-03-05T10:26:00.000-08:002009-03-05T10:26:00.000-08:00As someone with zero knowledge of the gaming world...As someone with zero knowledge of the gaming world, I was interested to read your critique of Sony’s Playstation 3. This industry, it seems, could not be more competitive; with a knowledgeable consumer base that demands the latest technological advances from these suppliers. Sony’s strategy of targeting developers with the necessary and expansive means and revenue with which to maximize the hardware’s potential seems anachronistic. In a time when the internet has democratized everything from music to motion pictures, making the creation and distribution evermore accessible to growing audiences, I would have assumed that innovative companies would exploit these themes to attract and cement a loyal fan base. The fear of flooding the market with mediocre creations, however, seems to be an understandable motive for creating such a difficult programming platform. Yet it would appear to me that these would be filtered out by consumers’ own discerning demand and would invite and encourage participation and contributions that could yield surprising results. I wonder if, with the economic downturn, Sony will not end up deeply regretting its decision to make such an expensive and exclusive product. The creativity of independent and underground studios and even individual creators could give Sony the commercial edge it seems to be lacking. <BR/><BR/>You present a very thorough and well formulated argument, and though I realize that your blog is a venue for discussion among your fellow gamers and others who are well versed in the news and issues of the industry, as an outsider I felt like I was at a bit of a disadvantage. Your writing, however, is engaging and makes for an easy to follow and very well-supported argument. It might have been interesting to include a visual comparison of an Xbox 360 versus a PS3 screen shot, in order to emphasize the negligible difference in quality for your readers. In the end, consumers and critics such as you will have the final vote on whether or not Sony’s plans for longevity and superiority will throw competitors to the wayside. Since it seems like it is these very consumers who are driving a demand for more openness and flexibility from producers, Sony would do well to listen and perhaps change its strategy in order to welcome the voices of innovation who challenge the elitist nature of its product.Camila Navarrohttps://www.blogger.com/profile/07456115558993380315noreply@blogger.com